Wednesday, April 15, 2015

Making a Walk Cycle

Taking one of the older models into Maya, specifically the basic model, I decided to take a shot at creating a walk cycle with a rigged character, and was as difficult as expected.



There were lots of different parts of the rig that I had to keyframe every time I moved it, but the best thing is that I didn't mess up and ruin the flow of what I was key framing by forgetting a moment to keyframe. I started with the legs and feet, which went pretty well as I moved the parts around.



Afterwards I moved the arms and torso, and finally the head to finish the animation. I feel that overall the head was the hardest thing to do because I never really notice how my head moves when I walk and how much it bobs up and down. Same with the back and the hips, since on my own I can't really feel anything moving.

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