Thanks to Jen's help, the weighting for my model has been completed! From its fingers to its legs to its tail, it doesn't look like bent rubber anymore thank goodness.
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At this point, I want to make my walk cycle with it, or at least a few different actions like I planned to do. It all depends on how easy they come out I suppose. But if I can make multiple actions, I plan to have a walking motion, a running motion, a jump, a fall, and then maybe a landing animation before it loops. I might also throw in an idle animation in there as well.
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