Tuesday, March 10, 2015

Using the Force

Using a new 3D model, I decided to mess around with forces and gravity on a figure. It took a little longer than I imagined, because the keyframes wouldn't stay where I wanted and ended up glitching out throughout my work time.


The best thing was playing with the model. Though the silly dimensions were cool, I wanted to really experiment with the humanoid figure for my character. The exaggerated motions went with my more cartoony characters than more serious ones, and the character had his arms and legs flailing about as the platform moved beneath him.

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